Open flamewing opened 6 years ago
Hi @flamewing! Testing in IWDEE, I can confirm the modded script triggers do not fire at all if %famsummoner%
is set to FamiliarSummoner
. I got the same result in SOD, even though the global script references FamiliarSummoner
in other parts.
So from what I gather, the FamiliarSummoner
object seems to be engine-hardcoded to opcode #192 Spell Effect: Find Familiar
(which the modded spell doesn't use).
For now, to enable compatibility on SOD and IWDEE installs, I set %famsummoner%
to be Player1
for all installs, and created a new variable %oldfamsummoner%
for oldfam.baf
. The mod should now work correctly in the SOD campaign and IWDEE.
More adventures with your creature companion! 🦦 https://github.com/artyfox/WTPFamiliars/archive/refs/heads/master.zip
The FamiliarSummoner token is used in FamiliartobaldurBDS.baf before a familiar is summoned. The new method of summoning the familiar may also cause it to not set it correctly/at all.
Also, the code in FamiliartobaldurBDS.baf does not allow anyone but Player1 to summon a familiar.
All of these have to be revised for IWDEE.