Closed O13SC3N3 closed 5 years ago
Could you please post your nbt.cfg -- it think its config problem them. That file is notoriously easy to mess-up; one reason there isn't more special loot by default is last time I tried I created crashes.
Also, if you aren't using the latest official version then the JSON nbt type will not exist and will crash. And it looks like that might have happened: No enum constant jaredbgreat.dldungeons.nbt.NBTType.JSON
`#Each line is has the following components:
#
#
#
#
#
#
HEALTH1 Json {Potion: "minecraft:healing"} HEALTH2 Json {Potion: "minecraft:strong_healing"} REGEN1 Json {Potion: "minecraft:regeneration"} REGEN2 Json {Potion: "minecraft:strong_regeneration"} REGENX Json {Potion: "minecraft:long_regeneration"}
SHARP Short id 16 LOOT Short id 21 SILK Short id 33 LVL1 Short lvl 1 LVL3 Short lvl 3 SLICE String Name "Clean Slicer" SLNM Compound display SLICE
SHARP3 Compound 0 SHARP,LVL3 LOOT1 Compound 1 LOOT,LVL1 SILK1 Compound 2 SILK,LVL1 SLEN List ench SHARP3,LOOT1,SILK1 SLSW Group Slice SLEN,SLNM
ETERNAL Byte Unbreakable 1 EEGG1 Ench 35 3 EEGG3 Ench 32 5 EEGG5 String Name "Fortuna Major" EEGG6 Compound display EEGG5 VANILLAWORLD Group EasterEgg EEGG1,EEGG3,EEGG6,ETERNAL`
I havent tried doing anything with the configs yet if that helps. Im getting the same issue with the last 3 versions. Even deleted configs each isntall, why I think its another mod something with OpenAL in the console saying only one can be at a time or something or other.
Well, it looks like the problem is that Gradle, Forge's build scripts, and / or Java decided to suck -- functions and constants that are in the code and work when run from eclipse somehow aren't when compiled and used in the game normally. I put in a hack to get around the magically disappearing code.
Really, this is why its probably about time to move on -- when I played the game frequently and enthusiastically I always used the latest version of my own mods and always found problems like this quickly without formal testing. Now I'm lazy about testing and don't see problems like this myself -- if it worked in eclipse I'm likely to say, "OK, works," and move-on without updating a world where I do much or where it won't change anything.
I just uploaded a hack to work around this problem if you want to try it -- version 1.12.3.
Loads up and seems to be working correctly so far... Ill let you know if anything changes. Thanks again!
If things are still going good I think I'll just close this.
I am pretty sure this may be a conflicting mod, but been searching for hours so here is the crash log which is blaming DLD
https://paste.dimdev.org/itezibihut.mccrash