Closed LemADEC closed 6 years ago
I've not see this, but I think I know what's going on. BasicChest and TreasureChest have a line that makes sure the loot is being put in a chest. Its very unlikely this would ever happen, but a few blocks are protected so the mod can't replace them (spawners, chests, and the end portal get this). So its possible that it just lucked into trying to replace a spawner with a weak chest, and then crashed because there was no chest there. Thanks for telling me. This is in all versions, but an easy fix (I think I just fixed it in the 1.11.2 version after reading this). It may just be a little bit to port the fix to other versions and get everything updated online.
OK, try the new version 1.9.2 -- it's should be fixed now, if its what I think it was. (It would be helpful if you test with the same seed since this seems to be a rare crash.)
If not, I'd like to know if you're using the default themes or have made changes -- my next guess would be a problem in chests.cfg.
We're using the default configuration for the mod. I've no idea on the coordinates where it happened in the map.
Have you tried the new version at least?
it'll be in our next update of the pack, probably this week end, thanks :)
As of DoomlikeDungeons-1.9.0-MC1.10.jar, the following NullPointerException is reported during world generation: