BlackShadow / Half-Life-1-RMF-

This repository contains source files of Half-Life 1 maps in Valve Hammer Editor (RMF) format.
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[Question] How you doing the map vmf's? #4

Closed BratishkaRUS closed 2 years ago

BratishkaRUS commented 2 years ago

I want to fix one of the office maps but WinBSPc is garbage, brushes is way too big so it makes map look like a box, also a lot of missing lights in the map, I'm interested how you fix all the stuff and what should I use?

BlackShadow commented 2 years ago

Which map you're trying to fix?

BratishkaRUS commented 2 years ago

Which map you're trying to fix?

c1a2b mostly, because it has some texture issues in ventilation section, and then get to other maps

BlackShadow commented 2 years ago

Okay so most of the fixes i do is manually. I create lightning from scratch i compare with original map until it's close enough. i fix Texture alignment also manually. I use Leaked WC sources or Half-Life: Source if map isn't in WC leak.

BratishkaRUS commented 2 years ago

I've tried to use WC leak but there was some broken triggers, so yeah, waiting for you to do stuff, I hope you would end as soon as possible

BratishkaRUS commented 2 years ago

image

I don't know if I'm doing great, but I'm trying to do best, I'm also using that vanilla light compilator that you're mention about, maybe it's going to help me like a little bit?

BlackShadow commented 2 years ago

Yes you need to use original QRAD if you want original Half-Life lights. Make sure to align ents as well.

BratishkaRUS commented 2 years ago

Appreciate your trying to help man! Finnaly, I would fix some annoying texture glitches in maps, now at least!