Open MistressPlague opened 8 months ago
Hi Plague~ ^-^ 🌺
There should be already a system in place for grabbing PhysBones in the official VRChat SDK itself. That was the feature who gave me the idea to implement the same logic for Contacts too~
If you're unable to grab your PhysBones in the GameView they may have either no radius or the system may be broken, usually caused by having cameras in your avatar~
Wanna check that out? If there are still more issues feel free to text them here~ ^-^ ✨
I have tried, but can't get it to work. Hence my request here. I've talked to a few others, and they can't seem to get it to work either.
On Mon, 1 Apr 2024, 6:53 pm BlackStartx, @.***> wrote:
Hi Plague~ ^-^ 🌺
There should be already a system in place for grabbing PhysBones in the official VRChat SDK itself. That was the feature who gave me the idea to implement the same logic for Contacts too~
If you're unable to grab your PhysBones in the GameView they may have either no radius or the system may be broken, usually caused by having cameras in your avatar~
Wanna check that out? If there are still more issues feel free to text them here~ ^-^ ✨
— Reply to this email directly, view it on GitHub https://github.com/BlackStartx/VRC-Gesture-Manager/issues/52#issuecomment-2030244966, or unsubscribe https://github.com/notifications/unsubscribe-auth/AIXOTY7Q7SNXMK7DJW43GXDY3GNLFAVCNFSM6AAAAABFRYY2AKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMZQGI2DIOJWGY . You are receiving this because you authored the thread.Message ID: @.***>
Make sure you're looking throught the game view, your camera is tagged as "Main Camera" and you only have one of them tagged as main camera in your scene
All was met, doesn't work. Me and multiple others. No idea.
On Tue, 2 Apr 2024, 6:17 am JelleJurre, @.***> wrote:
Make sure you're looking throught the game view, your camera is tagged as "Main Camera" and you only have one of them tagged as main camera in your scene
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I see~ :c 🌺
I could also implement a Grabbing Physbone system, but that may just end up to be a "duplicate" of the SDK official system.
This sounds more of an issue with the SDK, and may also require a more in-depth support since I havent faced this type of issue before.
A few question that may help:
Have you tried to create a new empty-scene and drop a basic fbx to test by adding PhysBones to that if you can still not grab them from the GameView?
Have you tried to also reset the UnityEditor layout?
Just like clickable contacts, it would be great for a grabbable physbones system. It would be great for troubleshooting them being ungrabbable in game, and troubleshooting complex toggle systems making use of them.