BlackStartx / VRC-Gesture-Manager

A tool that will help you preview and edit your VRChat avatar animation directly in Unity.
MIT License
304 stars 23 forks source link

[Feature Request] Grabbing Physbones #52

Open MistressPlague opened 7 months ago

MistressPlague commented 7 months ago

Just like clickable contacts, it would be great for a grabbable physbones system. It would be great for troubleshooting them being ungrabbable in game, and troubleshooting complex toggle systems making use of them.

BlackStartx commented 7 months ago

Hi Plague~ ^-^ 🌺

There should be already a system in place for grabbing PhysBones in the official VRChat SDK itself. That was the feature who gave me the idea to implement the same logic for Contacts too~

If you're unable to grab your PhysBones in the GameView they may have either no radius or the system may be broken, usually caused by having cameras in your avatar~

Wanna check that out? If there are still more issues feel free to text them here~ ^-^ ✨

MistressPlague commented 7 months ago

I have tried, but can't get it to work. Hence my request here. I've talked to a few others, and they can't seem to get it to work either.

On Mon, 1 Apr 2024, 6:53 pm BlackStartx, @.***> wrote:

Hi Plague~ ^-^ 🌺

There should be already a system in place for grabbing PhysBones in the official VRChat SDK itself. That was the feature who gave me the idea to implement the same logic for Contacts too~

If you're unable to grab your PhysBones in the GameView they may have either no radius or the system may be broken, usually caused by having cameras in your avatar~

Wanna check that out? If there are still more issues feel free to text them here~ ^-^ ✨

— Reply to this email directly, view it on GitHub https://github.com/BlackStartx/VRC-Gesture-Manager/issues/52#issuecomment-2030244966, or unsubscribe https://github.com/notifications/unsubscribe-auth/AIXOTY7Q7SNXMK7DJW43GXDY3GNLFAVCNFSM6AAAAABFRYY2AKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMZQGI2DIOJWGY . You are receiving this because you authored the thread.Message ID: @.***>

jellejurre commented 7 months ago

Make sure you're looking throught the game view, your camera is tagged as "Main Camera" and you only have one of them tagged as main camera in your scene

MistressPlague commented 7 months ago

All was met, doesn't work. Me and multiple others. No idea.

On Tue, 2 Apr 2024, 6:17 am JelleJurre, @.***> wrote:

Make sure you're looking throught the game view, your camera is tagged as "Main Camera" and you only have one of them tagged as main camera in your scene

— Reply to this email directly, view it on GitHub https://github.com/BlackStartx/VRC-Gesture-Manager/issues/52#issuecomment-2031098856, or unsubscribe https://github.com/notifications/unsubscribe-auth/AIXOTY6QZU4WUHXSLM7UPYDY3I5M5AVCNFSM6AAAAABFRYY2AKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMZRGA4TQOBVGY . You are receiving this because you authored the thread.Message ID: @.***>

BlackStartx commented 7 months ago

I see~ :c 🌺

I could also implement a Grabbing Physbone system, but that may just end up to be a "duplicate" of the SDK official system.

This sounds more of an issue with the SDK, and may also require a more in-depth support since I havent faced this type of issue before.

A few question that may help: