Foundational Data types that enforce no opinions on how to build games and provide many facilities that complex games need. This largely avoids graphics and physics, but provides tools like the SortedVector, CountedPtr and HashedString classes.
GNU General Public License v3.0
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Get a thread safe queue library to make sharing data between workunits easier #3
We could write our own or use something like: https://github.com/cameron314/concurrentqueue