Foundational Data types that enforce no opinions on how to build games and provide many facilities that complex games need. This largely avoids graphics and physics, but provides tools like the SortedVector, CountedPtr and HashedString classes.
When we push to github it launches two builds in our CI. One at the HEAD of the PR branch and one at a new commit with master merged. The Jenkins system is interleaving these builds causing one of the commits to be code used in both builds.
When we push to github it launches two builds in our CI. One at the HEAD of the PR branch and one at a new commit with master merged. The Jenkins system is interleaving these builds causing one of the commits to be code used in both builds.