Foundational Data types that enforce no opinions on how to build games and provide many facilities that complex games need. This largely avoids graphics and physics, but provides tools like the SortedVector, CountedPtr and HashedString classes.
GNU General Public License v3.0
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This is a fix, but it is not ideal. It still allows interleaved build… #38
…s to slow each other
down, but it does move checking out the source into each stage so that the interleaving doesn't actually interfere with build results.