Foundational Data types that enforce no opinions on how to build games and provide many facilities that complex games need. This largely avoids graphics and physics, but provides tools like the SortedVector, CountedPtr and HashedString classes.
The colony is a container optimized for delete speed. Many games have hard to predict memory use, and often create and destroy many items based on player interaction.
The colony is a container optimized for delete speed. Many games have hard to predict memory use, and often create and destroy many items based on player interaction.
There is a library that implements this already and it should be researched: https://github.com/mattreecebentley/plf_colony