BlackToppStudios / Mezzanine

A game engine that supports high performance 3d graphics physics and sound
http://www.blacktoppstudios.com
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Mutl-threaded Log Reader #36

Open Sqeaky opened 11 years ago

Sqeaky commented 11 years ago

This is not about the log reader having multiple threads, with the FrameScheduler replacing the old main log and each thread having its own log a ton of new information is being logged.

Currently the log has information about when each work unit starts and stops, what thread it ran in, what work depended on what, and anything that the workunits themselves logged. An intuitive and scale free (works at ms,un,ns and S levels) is important for this.

The will require most if not all of the UI system to complete.

Sqeaky commented 10 years ago

I have started creating this tool, but I need some basic tools that do not exist yet and will work on them first.