BlackToppStudios / Mezzanine

A game engine that supports high performance 3d graphics physics and sound
http://www.blacktoppstudios.com
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Logging refactor #42

Open Sqeaky opened 11 years ago

Sqeaky commented 11 years ago

The FrameScheduler Changed many things about how logging works, but there are a few more desirable features.

If possible direct Ogre to log to its thread specific logger. Add metadata about log levels, Verbose, Debug, Warn, Error. Changing the log destination after creation of Entresol and FrameScheduler

Sqeaky commented 10 years ago

As long as we can get this stuff to a LogStream the Ogre redirection and the Framescheduler redirection should be easy.