Usually you're only capable of either looking down a Z-level or looking into the distance, as both actions reset your view. So you shouldn't be capable of doing both. However, if your character's perception is low enough and you send the inputs quickly enough, you're capable of doing both.
This bug appears to only work if your character's perception <= 13. At 14 and higher it seems the action of looking down a Z-level is almost instantaneous and too quick for the bug to occur. It might be possible it could still happen, I'm not too sure as I might just be too slow to trigger it.
Round ID:
Steps to Reproduce:
Have a character with less than 14 perception, the lower the easier the timing, and so the easier to reproduce
Stand by an edge so that you can look down a Z-level
Look down a Z-level using Shift + Right Click
Very quickly look into the distance on any other tile using Shift + Right Click
You'll now find you're both looking down a Z-level AND looking into the distance
Additional context
Here's an example to show what someone could do.
I'm standing on a roof (Garrison in this case)
When I look down a Z-level, I should see this (punched out a window to show potential for abuse)
However, with the bug I'm capable of seeing all of this.
or even into the Merchant's 2nd floor
(honestly this could be a dope feature, but seems like unintended behavior considering you cant do the same with looking up a z-level and its more difficult to pull off the higher your perception is)
Describe the bug
Usually you're only capable of either looking down a Z-level or looking into the distance, as both actions reset your view. So you shouldn't be capable of doing both. However, if your character's perception is low enough and you send the inputs quickly enough, you're capable of doing both.
This bug appears to only work if your character's perception <= 13. At 14 and higher it seems the action of looking down a Z-level is almost instantaneous and too quick for the bug to occur. It might be possible it could still happen, I'm not too sure as I might just be too slow to trigger it.
Round ID:
Steps to Reproduce:
Additional context
Here's an example to show what someone could do.
I'm standing on a roof (Garrison in this case)
When I look down a Z-level, I should see this (punched out a window to show potential for abuse)
However, with the bug I'm capable of seeing all of this. or even into the Merchant's 2nd floor
(honestly this could be a dope feature, but seems like unintended behavior considering you cant do the same with looking up a z-level and its more difficult to pull off the higher your perception is)