Closed monad76 closed 4 weeks ago
If you're going to do this then just update it in the parent so that shallow water still gets a sound
If you're going to do this then just update it in the parent so that shallow water still gets a sound
yeah good point, it's been changed.
About The Pull Request
Fixes #1008 Currently there is nothing that checks for when a player enters sewer water, this change simply adds that check and plays the appropriate sound for water movement. Since sewer water is shallow I omitted the splash sound effect on initial entry.
Why It's Good For The Game
As stated in the issue players can run in water to completely mute themselves while being chased through the sewers which makes it much harder to track them given how dark it already is. Also everything should give some form of basic feedback to the player in some way.