Blackstone-SS13 / BLACKSTONE

GNU Affero General Public License v3.0
29 stars 188 forks source link

Dungeons and Bogtown Seperation #1301

Closed Real-MAGNUM closed 3 weeks ago

Real-MAGNUM commented 3 weeks ago

About The Pull Request

This is literally just #1255 remade because conflicts suck.

Detaches bogtown from the main town, and compresses its overall size down quite a lot without removing the previous buildings. Made a rough path from town to bogtown so people have some sort of guidance/trade route to follow. There are no stockpiles or shylocks in bogtown, all technology is within the actual town. Scoms still exist within bogtown. This is to promote travel via saiga/handcart to sell goods, and potential highwayman gameplay/pvp. New mines inside of bogtown have high tier spots right away, but will get patchy fairly quickly. Lava caves are still the best high frequency area. Main town's mine was nerfed pretty heavily to only green tier. Town guard should probably be defending the town gate now, as well as patrolling with saigas (they have a few round start, but only bogtown can breed more round start since town has no female saiga) Bog guard have a few saiga. Known bug that newborn saiga cannot be tamed without a t2 dendor spell.

Manor walls refurbished again. Manor's acid pit replaced with a wolf pit to punish pitting literally everyone ever, and to make it not an infinite oneshot lever. Satisfaction from pitting should still exist since you can hear them getting torn apart. King's court slightly altered. Added a bunch of tiny cave paths. Fixed the excidium's outdated offset.

Adds the whole ass dungeon. Adds music for the dungeon, source is Animyst's main menu theme (game).

Why It's Good For The Game

Bogtown has no danger, town guard are redundant with the existence of bogguard to the point noone plays them. After a town remap, they'll be patrolling the town and watching the town gate but without such an obnoxiously large area to try to cover. I know it's hard for town guard to watch the entire town, but major reworks of the map like that requires a lot of time, which will be chipped away at asap.

Bogtown is now a solid place to gain resources, but they need to be ferried through the bog. It's more likely to allow outcasts from the town due to range, and is more of an exile when the king orders you to serve the bog.

Also, bogguard have just been wandering the city. I know it's not really a mapping issue, but it's telling when bogguard are trying to enforce the town that it's getting redundant.

Experimental, do not merge. Testmerges will only happen for a few rounds at a time, probably.

z1 z2 z3 z4 z5