Blackstone-SS13 / BLACKSTONE

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Zombies get no love from Xylix #1320

Open DerFlammenwerfer opened 3 months ago

DerFlammenwerfer commented 3 months ago

About The Pull Request

Recently, playable zombies were re-added, and it has resulted in a trend of people intentionally becoming zombies and subsequently using weapons and shields to go on low-risk murder sprees, whether because of boredom, because they simply want to be someone else's problem, or because they didn't roll the classes/antag they wanted.

Since players have been irresponsible with this recently returned toy and also to pave the way for re-implementing necromancer as an antag, I propose the following in order to discourage self-zombifying:

Why It's Good For The Game

Zombies lately have been the most common and most deadly antagonists in a given round, and becoming a zombie is as easy as drowning yourself in some random murk where you won't be discovered and decapitated or buried before you can rot. Combine this with the capability to use weapons or shields with infinite stamina means that players can self-zombify and get to play wish.com vampires. This harsh luck reduction is intended to curtail such behavior and force zombies to rely on their natural weapons or other strategy besides swift attack spam if they aren't raised by powerful necromancers.

assortedbeads commented 3 months ago

Zombies cant use weapons

emoats18 commented 3 months ago

If you don't mind to add me on discord I'd like to talk some mr coder

emoats18

Real-MAGNUM commented 3 months ago

Good PR.

pismorizzo commented 3 months ago

Wanted to add it’s become an even bigger issue since Zombies now get a triumph upon infecting someone else. There’s a mechanical incentive that if you are going to be killing people you might as well be a zombie so you get triumphs.

ChungusGamer666 commented 3 months ago

marked as DNM for now, it is likely my last zomble changes are enough