This pull request is meant to fix the issue in which player data syncs too slowly over different bungee servers, causing data override and thus, leak
the mechanism is simple here, delay the player data load (by postponing delayed player data loading task in player join event)
and the player data load will be delayed by 20 ticks (one second)
Evidence and the testing jar will be attached later.
This pull request is meant to fix the issue in which player data syncs too slowly over different bungee servers, causing data override and thus, leak
the mechanism is simple here, delay the player data load (by postponing delayed player data loading task in player join event) and the player data load will be delayed by 20 ticks (one second)
Evidence and the testing jar will be attached later.