Closed GoogleCodeExporter closed 9 years ago
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : c30c424ff044d6832d48d0150328dbadc59f739a
Code-Review 0 : Brandon Jones, Jamie Madill, Kenneth Russell
Code-Review +2: Geoff Lang
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : I7e1cb161d1e08f78b1c4d730a32ad09ac7e61e30
Reviewed-at : https://chromium-review.googlesource.com/263482
Make egl::Surface ref-counted.
This will let us store references to Surface in FBO attachments,
even after the surface is destroyed.
BUG=angleproject:963
src/libANGLE/RefCountObject.cpp
src/libANGLE/Surface.cpp
src/libANGLE/Surface.h
src/libANGLE/Surface_unittest.cpp
src/libANGLE/renderer/DisplayImpl.cpp
Original comment by bugdroid1@chromium.org
on 1 Apr 2015 at 7:10
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : c46f45d90638e554096ea8e042a872be68f6bea2
Code-Review 0 : Brandon Jones, Jamie Madill
Code-Review +1: Kenneth Russell
Code-Review +2: Geoff Lang
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : I3e34849e8b1ccae0c91a79617ec6f64aaaab6b10
Reviewed-at : https://chromium-review.googlesource.com/263483
Refactor DefaultAttachments.
Instead of using an Impl type for default attachments, store the
egl::Surface pointer where possible.
BUG=angleproject:963
src/libANGLE/Framebuffer.cpp
src/libANGLE/FramebufferAttachment.cpp
src/libANGLE/FramebufferAttachment.h
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/SurfaceD3D.cpp
src/libANGLE/renderer/d3d/SurfaceD3D.h
src/libANGLE/renderer/d3d/SwapChainD3D.h
src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
Original comment by bugdroid1@chromium.org
on 2 Apr 2015 at 2:55
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 7f67b030a8ae26e3ff54f6d33c655fc69c0b9fdb
Code-Review 0 : Brandon Jones, Jamie Madill
Code-Review +1: Kenneth Russell
Code-Review +2: Geoff Lang
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : I472e13664e45f9f05621dea3d28135d4e833fb3d
Reviewed-at : https://chromium-review.googlesource.com/263485
Move resource storage to attachment base.
We can use GetAs() to retrieve the corresponding API object.
BUG=angleproject:963
src/libANGLE/FramebufferAttachment.cpp
src/libANGLE/FramebufferAttachment.h
Original comment by bugdroid1@chromium.org
on 2 Apr 2015 at 3:38
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 4ef3c241f204fbc800c23c4d96ea1e651ca5f4ed
Code-Review 0 : Brandon Jones, Jamie Madill
Code-Review +1: Kenneth Russell
Code-Review +2: Geoff Lang
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : I5e6fa64822e637e1cc769be6fe777fa6e13a0d83
Reviewed-at : https://chromium-review.googlesource.com/263484
Remove DefaultAttachment.
This class is no longer necessary or used.
BUG=angleproject:963
src/libANGLE/Framebuffer.h
src/libANGLE/FramebufferAttachment.cpp
src/libANGLE/FramebufferAttachment.h
src/libANGLE/renderer/DefaultAttachmentImpl.h
src/libANGLE/renderer/ImplFactory.h
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/FramebufferD3D.h
src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
src/libANGLE/renderer/d3d/d3d11/Renderer11.h
src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
src/libANGLE/renderer/d3d/d3d9/Renderer9.h
src/libANGLE/renderer/generate_new_renderer.py
src/libANGLE/renderer/gl/DefaultAttachmentGL.cpp
src/libANGLE/renderer/gl/DefaultAttachmentGL.h
src/libANGLE/renderer/gl/RendererGL.cpp
src/libANGLE/renderer/gl/RendererGL.h
src/libGLESv2.gypi
src/tests/angle_unittests_utils.h
Original comment by bugdroid1@chromium.org
on 2 Apr 2015 at 3:38
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 6c7a80d85de8dfe5a797518324280e173eb1f501
Code-Review 0 : Jamie Madill
Code-Review +2: Geoff Lang
Verified 0 : Geoff Lang
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : I1ac64aa0908a58d9780054084d5c205c61848763
Reviewed-at : https://chromium-review.googlesource.com/263730
Detect RTTI properly on Clang.
This was giving a compile error on OSX. Also update the logic
slightly.
BUG=angleproject:963
src/common/debug.h
Original comment by bugdroid1@chromium.org
on 2 Apr 2015 at 5:16
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 7936a6d3c4a4f3895634ef58d915a1ca76bf7695
Code-Review 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Code-Review +2: Jamie Madill
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : I1efb2e41aa08766189499995b3150aec6fd61c4e
Reviewed-at : https://chromium-review.googlesource.com/263486
Move the texture index to attachment base.
This will let us squash the attachment types in a follow-up patch.
BUG=angleproject:963
src/libANGLE/FramebufferAttachment.cpp
src/libANGLE/FramebufferAttachment.h
Original comment by bugdroid1@chromium.org
on 2 Apr 2015 at 6:08
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 8cf4a39bbfd04fb30ad789777fa6f6de594f5048
Code-Review 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Code-Review +2: Jamie Madill
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : I62419095a7b65486f54d74791027594e8e595e48
Reviewed-at : https://chromium-review.googlesource.com/263629
Return a ref for FBO attachment image indexes.
This cleans up the syntax somewhat. Also place some more of the
helper methods in the header.
BUG=angleproject:963
src/libANGLE/Framebuffer.cpp
src/libANGLE/FramebufferAttachment.cpp
src/libANGLE/FramebufferAttachment.h
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
src/libANGLE/renderer/d3d/d3d11/Renderer11.h
src/libANGLE/validationES.cpp
Original comment by bugdroid1@chromium.org
on 2 Apr 2015 at 6:09
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 77a72f6ecf6c2186cfe5150444af7e79fdece2fc
Code-Review 0 : Geoff Lang, Jamie Madill, Scott Graham
Code-Review +2: Kenneth Russell
Verified 0 : Geoff Lang, Kenneth Russell, Scott Graham
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : Icdee3a7db97c9b54d779dabf1e1f82a89fefc546
Reviewed-at : https://chromium-review.googlesource.com/265064
Release Surface when calling makeCurrent with null.
Refactorings to egl::Surface to enable ref-counting were causing
a situation where we could have two Window surfaces alive at the
same time. This would confuse the window procedure logic in
SurfaceD3D. Releasing the surface fixes this issue and conforms
closely to the wording on the spec on when Surfaces should be
deleted. Also add a test for message loops and surfaces.
BUG=475085
BUG=angleproject:963
src/libANGLE/Context.cpp
src/libANGLE/Context.h
src/libANGLE/Display.cpp
src/libANGLE/State.cpp
src/libGLESv2/entry_points_egl.cpp
src/tests/angle_end2end_tests.gypi
src/tests/end2end_tests/ANGLETest.cpp
src/tests/standalone_tests/EGLSurfaceTest.cpp
util/EGLWindow.cpp
util/EGLWindow.h
util/Event.h
util/OSWindow.cpp
util/OSWindow.h
util/win32/Win32Window.cpp
util/win32/Win32Window.h
Original comment by bugdroid1@chromium.org
on 14 Apr 2015 at 8:46
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 5160ec11fcc5b562ef39704f68fec480a573c172
Code-Review 0 : Geoff Lang, Jamie Madill
Code-Review +1: Kenneth Russell
Code-Review +2: Brandon Jones
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : Ib4b61da14efaf843478b059499c01e34f9c65e4f
Reviewed-at : https://chromium-review.googlesource.com/263488
Squash the attachment types.
We can store all relevant information in the base class, which
lets us avoid using any virtual methods. This will finally let
us avoid using reallocations on FBO attachment sets.
BUG=angleproject:963
src/libANGLE/Framebuffer.cpp
src/libANGLE/FramebufferAttachment.cpp
src/libANGLE/FramebufferAttachment.h
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
src/libANGLE/renderer/gl/FramebufferGL.cpp
Original comment by bugdroid1@chromium.org
on 15 Apr 2015 at 1:48
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 79481d654daf1ebc9c4596e853ec90b4f64d9e95
Code-Review 0 : Brandon Jones, Geoff Lang
Code-Review +1: Kenneth Russell
Code-Review +2: Jamie Madill
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : Ia9a43dbc3b99475c00f6bc2ed5475deef55addc3
Reviewed-at : https://chromium-review.googlesource.com/263487
Add FramebufferAttachmentObject base class.
This lets us share objects (Textures/RBs/Surface) in the attachment
class. It will let us squash the attachment classes into one type,
which will in turn let us store them by-value, instead of by-pointer.
BUG=angleproject:963
src/libANGLE/FramebufferAttachment.cpp
src/libANGLE/FramebufferAttachment.h
src/libANGLE/Renderbuffer.cpp
src/libANGLE/Renderbuffer.h
src/libANGLE/Surface.cpp
src/libANGLE/Surface.h
src/libANGLE/Texture.cpp
src/libANGLE/Texture.h
src/libANGLE/renderer/RenderbufferImpl.h
src/libANGLE/renderer/TextureImpl.h
Original comment by bugdroid1@chromium.org
on 15 Apr 2015 at 1:48
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : b6bda4afa054de2e83d8616433afe4b7066f85d4
Code-Review 0 : Jamie Madill, Kenneth Russell
Code-Review +1: Geoff Lang
Code-Review +2: Brandon Jones
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : If825095458eaf9367f616f0bb54084025efb9882
Reviewed-at : https://chromium-review.googlesource.com/265937
Make Framebuffer::Data members private.
This makes "Data" a proper class, and enforces access control when
used in FramebufferImpl. This gives a cleaner refactor when we
switch the internals of the class to use value types to store
attachments instead of pointer types.
BUG=angleproject:963
src/libANGLE/Framebuffer.cpp
src/libANGLE/Framebuffer.h
src/libANGLE/State.cpp
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/ImageD3D.cpp
src/libANGLE/renderer/d3d/RendererD3D.cpp
src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
src/libANGLE/validationES.cpp
src/libANGLE/validationES3.cpp
Original comment by bugdroid1@chromium.org
on 21 Apr 2015 at 12:34
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : ed61a5f673cefe1fac580e96adaa3da698d448e3
Code-Review 0 : Brandon Jones, Jamie Madill, Kenneth Russell
Code-Review +2: Geoff Lang
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : Ibe7b8f8245f762916e0224fdc78796b1c933195f
Reviewed-at : https://chromium-review.googlesource.com/263490
Remove non-const FBO attachment queries.
Methods that need to mutate the Framebuffer should use
setAttachment, etc, instead of using mutable pointers.
BUG=angleproject:963
src/libANGLE/Framebuffer.cpp
src/libANGLE/Framebuffer.h
src/libANGLE/State.cpp
src/libANGLE/validationES.cpp
src/libGLESv2/entry_points_gles_2_0.cpp
Original comment by bugdroid1@chromium.org
on 21 Apr 2015 at 12:35
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 13773b26dfb29b963ea727e1ebf7bdabdc5892b1
Code-Review 0 : Jamie Madill, Kenneth Russell
Code-Review +1: Geoff Lang
Code-Review +2: Brandon Jones
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : Iafa4e4a0f3dd66c9e7452e0e96a0cbb9753487bb
Reviewed-at : https://chromium-review.googlesource.com/263489
Store value types for FBO attachments.
This prevents us from re-allocating FBO attachments every set.
This change requires quite a bit of refactoring.
BUG=angleproject:963
src/libANGLE/Framebuffer.cpp
src/libANGLE/Framebuffer.h
src/libANGLE/FramebufferAttachment.cpp
src/libANGLE/FramebufferAttachment.h
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/FramebufferD3D.h
src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
src/libANGLE/validationES.cpp
src/libGLESv2/entry_points_gles_2_0.cpp
src/libGLESv2/entry_points_gles_3_0.cpp
Original comment by bugdroid1@chromium.org
on 21 Apr 2015 at 12:35
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 2d06b738a1155875f0faade76ec718116073bc00
Code-Review 0 : Jamie Madill
Code-Review +2: Geoff Lang
Verified 0 : Geoff Lang
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : Ia1f83e3c427d446ddbe16c6703db136942149e91
Reviewed-at : https://chromium-review.googlesource.com/266691
Store value types for FBO attachments.
*re-land with fix for Mac*
This prevents us from re-allocating FBO attachments every set.
This change requires quite a bit of refactoring.
BUG=angleproject:963
src/libANGLE/Framebuffer.cpp
src/libANGLE/Framebuffer.h
src/libANGLE/FramebufferAttachment.cpp
src/libANGLE/FramebufferAttachment.h
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/FramebufferD3D.h
src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
src/libANGLE/validationES.cpp
src/libGLESv2/entry_points_gles_2_0.cpp
src/libGLESv2/entry_points_gles_3_0.cpp
Original comment by bugdroid1@chromium.org
on 27 Apr 2015 at 7:39
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 4d16f6d809fb0c31c721efe1d811177137a3e135
Code-Review 0 : Jamie Madill
Code-Review +1: Kenneth Russell
Code-Review +2: Geoff Lang
Verified 0 : Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : I1ba418e7540b9c3ac6611aa3e4f0c1ca27557a1a
Reviewed-at : https://chromium-review.googlesource.com/267734
Replace NULL with nullptr in Framebuffer9/11.
BUG=angleproject:963
src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
Original comment by bugdroid1@chromium.org
on 30 Apr 2015 at 3:06
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 7d75e2b7fe83ae45ba860c068dcfeb048de8b601
Code-Review 0 : Brandon Jones, Jamie Madill
Code-Review +2: Geoff Lang
Verified 0 : Brandon Jones, Geoff Lang
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : I02cdce0886512cc847930f61c5bfb62fc1d7cd1a
Reviewed-at : https://chromium-review.googlesource.com/265938
Simplify message to FBO Impls of attachment changes.
We don't need to pass attachment pointers, since they are now
value types, and no longer change their address.
BUG=angleproject:963
src/libANGLE/Framebuffer.cpp
src/libANGLE/renderer/FramebufferImpl.h
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/FramebufferD3D.h
src/libANGLE/renderer/gl/FramebufferGL.cpp
src/libANGLE/renderer/gl/FramebufferGL.h
Original comment by bugdroid1@chromium.org
on 30 Apr 2015 at 3:06
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : c1c1cdc405f346a287cc00932cc83e8941caf3c9
Code-Review 0 : Brandon Jones, Jamie Madill
Code-Review +1: Kenneth Russell
Code-Review +2: Geoff Lang
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : Ib8f20d8212d073fb5e248756321cb2e6b4e086dc
Reviewed-at : https://chromium-review.googlesource.com/263492
Don't reallocate default FBO on makeCurrent.
We can use the flat FBO attachment types to update our data
instead of reallocating it. This also lets us delete the
DefaultFramebuffer class.
BUG=angleproject:963,angleproject:840
src/libANGLE/Context.cpp
src/libANGLE/Context.h
src/libANGLE/Framebuffer.cpp
src/libANGLE/Framebuffer.h
Original comment by bugdroid1@chromium.org
on 4 May 2015 at 2:34
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 804e8436f91733e1d0f769ec10082e4741f2e549
Code-Review 0 : Brandon Jones, Jamie Madill
Code-Review +1: Kenneth Russell
Code-Review +2: Geoff Lang
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : Ifc227b5f42e87bd4deb451d685618cf61fea39f1
Reviewed-at : https://chromium-review.googlesource.com/263491
Query attachment render targets from Impl class.
This allows us to eradicate the GetAttachmentRenderTarget methods.
This improves potential performance, at the cost of exposing a
Renderer-specific function at the API object level.
BUG=angleproject:963
src/libANGLE/FramebufferAttachment.h
src/libANGLE/Renderbuffer.cpp
src/libANGLE/Renderbuffer.h
src/libANGLE/Surface.cpp
src/libANGLE/Surface.h
src/libANGLE/Surface_unittest.cpp
src/libANGLE/Texture.cpp
src/libANGLE/Texture.h
src/libANGLE/renderer/RenderbufferImpl.h
src/libANGLE/renderer/SurfaceImpl.h
src/libANGLE/renderer/TextureImpl.h
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/FramebufferD3D.h
src/libANGLE/renderer/d3d/ImageD3D.cpp
src/libANGLE/renderer/d3d/RenderTargetD3D.h
src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
src/libANGLE/renderer/d3d/RenderbufferD3D.h
src/libANGLE/renderer/d3d/SurfaceD3D.cpp
src/libANGLE/renderer/d3d/SurfaceD3D.h
src/libANGLE/renderer/d3d/TextureD3D.cpp
src/libANGLE/renderer/d3d/TextureD3D.h
src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
src/libANGLE/renderer/gl/RenderbufferGL.h
src/libANGLE/renderer/gl/SurfaceGL.h
src/libANGLE/renderer/gl/TextureGL.h
Original comment by bugdroid1@chromium.org
on 4 May 2015 at 2:34
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : e737b06c9e856dee81793abc5a9dbffd9cd05619
Code-Review 0 : Corentin Wallez, Geoff Lang
Code-Review +2: Jamie Madill
Verified 0 : Corentin Wallez, Geoff Lang
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : I660f05033360e97258794138cb50b604f5ac16b6
Reviewed-at : https://chromium-review.googlesource.com/269005
Revert "Query attachment render targets from Impl class."
D3D9 bug is causing failures in the WebGL depth texture test.
BUG=angleproject:963
This reverts commit 804e8436f91733e1d0f769ec10082e4741f2e549.
src/libANGLE/FramebufferAttachment.h
src/libANGLE/Renderbuffer.cpp
src/libANGLE/Renderbuffer.h
src/libANGLE/Surface.cpp
src/libANGLE/Surface.h
src/libANGLE/Surface_unittest.cpp
src/libANGLE/Texture.cpp
src/libANGLE/Texture.h
src/libANGLE/renderer/RenderbufferImpl.h
src/libANGLE/renderer/SurfaceImpl.h
src/libANGLE/renderer/TextureImpl.h
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/FramebufferD3D.h
src/libANGLE/renderer/d3d/ImageD3D.cpp
src/libANGLE/renderer/d3d/RenderTargetD3D.h
src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
src/libANGLE/renderer/d3d/RenderbufferD3D.h
src/libANGLE/renderer/d3d/SurfaceD3D.cpp
src/libANGLE/renderer/d3d/SurfaceD3D.h
src/libANGLE/renderer/d3d/TextureD3D.cpp
src/libANGLE/renderer/d3d/TextureD3D.h
src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
src/libANGLE/renderer/gl/RenderbufferGL.h
src/libANGLE/renderer/gl/SurfaceGL.h
src/libANGLE/renderer/gl/TextureGL.h
Original comment by bugdroid1@chromium.org
on 4 May 2015 at 4:55
Project: angle/angle
Branch : master
Author : Jamie Madill <jmadill@chromium.org>
Commit : 8cf813c7f903bac9ba400ed683b4c659c4966bca
Code-Review 0 : Brandon Jones, Jamie Madill, Kenneth Russell
Code-Review +2: Geoff Lang
Verified 0 : Brandon Jones, Geoff Lang, Kenneth Russell
Verified +1: Jamie Madill
Commit Queue : Chumped
Change-Id : Iee9f985ddaed668df0c622228004b348eb4d2ea8
Reviewed-at : https://chromium-review.googlesource.com/269006
Query attachment render targets from Impl class.
*re-land with fix for D3D9*
This allows us to eradicate the GetAttachmentRenderTarget methods.
This improves potential performance, at the cost of exposing a
Renderer-specific function at the API object level.
BUG=angleproject:963
src/libANGLE/FramebufferAttachment.h
src/libANGLE/Renderbuffer.cpp
src/libANGLE/Renderbuffer.h
src/libANGLE/Surface.cpp
src/libANGLE/Surface.h
src/libANGLE/Surface_unittest.cpp
src/libANGLE/Texture.cpp
src/libANGLE/Texture.h
src/libANGLE/renderer/RenderbufferImpl.h
src/libANGLE/renderer/SurfaceImpl.h
src/libANGLE/renderer/TextureImpl.h
src/libANGLE/renderer/d3d/FramebufferD3D.cpp
src/libANGLE/renderer/d3d/FramebufferD3D.h
src/libANGLE/renderer/d3d/ImageD3D.cpp
src/libANGLE/renderer/d3d/RenderTargetD3D.h
src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
src/libANGLE/renderer/d3d/RenderbufferD3D.h
src/libANGLE/renderer/d3d/SurfaceD3D.cpp
src/libANGLE/renderer/d3d/SurfaceD3D.h
src/libANGLE/renderer/d3d/TextureD3D.cpp
src/libANGLE/renderer/d3d/TextureD3D.h
src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
src/libANGLE/renderer/d3d/d3d9/Renderer9.h
src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
src/libANGLE/renderer/gl/RenderbufferGL.h
src/libANGLE/renderer/gl/SurfaceGL.h
src/libANGLE/renderer/gl/TextureGL.h
Original comment by bugdroid1@chromium.org
on 4 May 2015 at 6:06
All patches landed.
Original comment by jmad...@chromium.org
on 5 May 2015 at 4:53
Original issue reported on code.google.com by
jmad...@chromium.org
on 1 Apr 2015 at 4:37