Open GoogleCodeExporter opened 9 years ago
You should look into it.
Because it's about D3D9 vs D3D11 (the bug is related to D3D11).
Original comment by necroman...@gmail.com
on 18 Apr 2015 at 12:44
Not able to repro tearing on NV Quadro K600 & Chrome 43. Is this still
happening for you?
vsync & frame syncing issues might point to something in Chrome's interaction
with ANGLE, rather than ANGLE itself. CC'ing bajones@ to that end.
Original comment by shannonw...@chromium.org
on 28 Apr 2015 at 5:53
Yes, it still happening for me (and not only).
I've updated the benchmark (more processing power is needed):
http://necromanthus.com/Test/html5/testA.html
On Chrome 26, 59-60 FPS, very smooth motion, no tearing at all.
On the latest Chrome 42, 59-60 FPS, very smooth motion, but tearing (horizontal
lines).
Tearing occurs on most of the computers capable to render a frame in less than
16ms (more than 60Hz).
But only for D3D11.
And I think you're right: frame syncing issues points to something in Chrome's
interaction with ANGLE.
Original comment by necroman...@gmail.com
on 3 May 2015 at 7:22
Original issue reported on code.google.com by
necroman...@gmail.com
on 14 Apr 2015 at 1:43