Originally, when rendering shapes via liquid would result in those shapes being "stringified" and emitted as HTML markup strings to the Blazor render tree.
This PR changes this such that components are directly emitted to the render tree. Which has the obvious benefit of retaining component functionalities.
Originally, when rendering shapes via liquid would result in those shapes being "stringified" and emitted as HTML markup strings to the Blazor render tree.
This PR changes this such that components are directly emitted to the render tree. Which has the obvious benefit of retaining component functionalities.