Open vs49688 opened 1 year ago
We implemented it in the dethrace gl renderer which is similar to glrend (but was built before glrend was available).
Heres how we did it: https://github.com/dethrace-labs/dethrace/blob/main/src/harness/resources/3d_frag.glsl#L81-L93
Croc doesn't use shade tables, so they were never implemented in
glrend
.brtutor8b
uses them, so now's the time.