Blazingstix / QFGImporter

My current attempt at fully exploring the Quest For Glory import sav file contents.
https://blazingstix.com
GNU General Public License v2.0
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Values for Hit/Stamina/Magic Points on QFG1VGA character file are off #7

Open Paradox355 opened 3 years ago

Paradox355 commented 3 years ago

When I import a character sheet save file from QFG1VGA into the tool, the values for Hit/Stamina/Magic points are not what they should be; everything else looks fine. It's seems like there some sort of extra division action being applied to those values.

When generating a new .SAV file from the tool with updated values and importing that into QFG2, I get similar result ... values in game do not match what was set by the tool.

Additionally, when I import that generated character .SAV back into tool, those Hit/Stamina/Magic Pts

values do not match what they were set to during export.

I have my QFG1VGA character export if you'd like to see it. Just let me know where to upload.

Blazingstix commented 2 years ago

Sorry for the lengthy delay before responding.

The Hit/Stamina/Mana points may not be accurate. As you suggested, there are some additional multipliers applied to them. Also worth noting, those values in the export file are the current value when you finished the game... not the maximum value. That may be contributing to the discrepancy you're seeing.

Importing into QFG2 ignores whatever the end-game values were and gives the character full health/stamina/mana to fit their skill levels.

These are such a minor issue that I have chosen not to correct them at this time. Likewise for the puzzle points issue. The game only records up to 255 for score. QFG1 at least has a flag indicating if you should add an additional 255 to the value, but QFG2 does not. And QFG3 and QFG4 simply forgo saving the score altogether.

If you'd still like me to inspect your save, you can open it in notepad and just paste the contents here.