So, after looking at breadcrumbs from the other crashes we still have, what I'm seeing is a really weird phenomenon where the player enters a new game state, but then somehow returns to the Intro state. Upon returning to the intro state, (or perhaps before?) the asset manager complains that all the textures in the game basically have been unloaded -- a sign that the graphics device has died. Since loading happens in a thread it's hard to disentangle what's happening in the load thread vs. what the player is doing in this situation.
NullReferenceException: Object reference not set to an instance of an object.
File "C:\Users\matth\Desktop\dwarfcorp\DwarfCorp\DwarfCorpXNA\Voxels\ChunkGenerator.cs", line 731, in UpdateSunlight
Void UpdateSunlight(DwarfCorp.VoxelChunk)
File "C:\Users\matth\Desktop\dwarfcorp\DwarfCorp\DwarfCorpXNA\Voxels\ChunkManager.cs", line 298, in GenerateInitialChunks
Void GenerateInitialChunks(Microsoft.Xna.Framework.Rectangle, DwarfCorp.GlobalChunkCoordinate, System.Action`1[System.String])
File "C:\Users\matth\Desktop\dwarfcorp\DwarfCorp\DwarfCorpXNA\World\WorldManager-Loading.cs", line 417, in LoadThreaded
Void LoadThreaded()
Object reference not set to an instance of an object.
So, after looking at breadcrumbs from the other crashes we still have, what I'm seeing is a really weird phenomenon where the player enters a new game state, but then somehow returns to the Intro state. Upon returning to the intro state, (or perhaps before?) the asset manager complains that all the textures in the game basically have been unloaded -- a sign that the graphics device has died. Since loading happens in a thread it's hard to disentangle what's happening in the load thread vs. what the player is doing in this situation.
https://sentry.io/organizations/cfg/issues/871046102/?project=192119&referrer=github_plugin