Blecki / dwarfcorp

An open-source 3D colony management game for PC, Mac and Linux
http://www.dwarfcorp.com
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World Generation: New hard resources not generating correctly #778

Open com1clyf3 opened 6 years ago

com1clyf3 commented 6 years ago

The newly added hard resources (slate, marble, etc) are not being generated through the world levels correctly. Instead of one resource every eight layers, there tend to be just two. A biome specific resource and slate.

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com1clyf3 commented 5 years ago

This is still an issue. I've loaded a world where slate goes all the way down to bedrock. And I've found obsidian at the top of mountains.

The layering seems to work in some naturally occurring cliffs, but otherwise is still broke.

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mklingen commented 5 years ago

This isn't broken, but working as intended. The layers go from the top down to the bottom, they don't grow from the bottom to the top. The obsidian on mountains is also intentional, in some biomes the surface layer is obsidian (namely, near volcanoes and jungles). How do you expect the layers to work?