BlenderNeko / ComfyUI_Noise

6 nodes for ComfyUI that allows for more control and flexibility over noise to do e.g. variations or "un-sampling"
GNU General Public License v3.0
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Inject noise unexpected behaviour #4

Open Kwisss opened 1 year ago

Kwisss commented 1 year ago

Inject noise makes the latent grey outside the mask, is that how it suppose to work?

BlenderNeko commented 1 year ago

could you provide a workflow?

Kwisss commented 1 year ago

Sorry I hadn't read your response, I think I got it working now. My understanding now If I mask the noise in inject noise, I need to mask the conditioning into the sampler too.

this makes a pretty in-paint where I want it, and it does obey the mask but makes a hard edge. So think I try my luck with with slerp latent or latent composite too see if that can get a "feathered" result.