Closed jmespadero closed 8 years ago
I'm not sure if changing modules/blendervr/console/qt/designer/console.ui file may revert some of this changes to console.py. I haven't seen the signal/slot connections for buttons in the .ui file, so I added the connection manually to the console.py file.
Dear @jmespadero I thank you for your interest in BlenderVR. As the "manager" of the project, could I ask you to please introduce yourself to the dev team, what you work on, what platforms you may be using (OS and VR), how you found out about the BlenderVR project, etc.
For information, we are currently in the last moments of a big revision to coincide with the public release of this upgrade at the IEEE-VR conference next week. As such, it may be that some things are still in flux.
If you would like to participate in the on-going development of this project, please let me know, as we are looking for new contributors.
Cordially, -Brian FG Katz
Hi @bfgkatz
My name is Jose Miguel Espadero, and I work in the Rey Juan Carlos University, where I am the master of the VR lab. This includes that I am the sysadm of a CAVE system. To explain in a nutshell: this is the CAVE where Jorge Gascón developed the first version of blenderCave, and I am co-author of that work. This also means that I'm aware of blenderVR since a long time. We run our system under both windows and linux. Personally, I prefer to run under linux.
Currently, I am mentoring another blender project that is going to run in our CAVE, so I searched for the current state of blenderVR. I have been playing with it for some weeks, and when I saw your announce of the 1.0 version, I decided to upgrade my repository... and make my life easier with small changes like this.
I hope your team to have big success in the IEEE-VR conference. And of course, I'm interested in collaboration with this project. I have experience in blender modelling, and python and Qt programming. For further contact, please write me by email to josemiguel.espadero @ urjc.es.
Best regards.
-Jose Miguel Espadero.
Changing modules/blendervr/console/qt/designer/console.ui file may revert some of this changes, we'll worry about that when/if the interface is indeed improved. In the meantime, it's simple and useful, merging! (sorry for the delay though).
This is a hack to automatically apply changes when:
This makes the behaviour of the UI more intuitive, because the screen setting that you see is always the same than the screen setting that is applied. The "Load configuration" and "Load screen set" buttons seem to be no longer necessary, but I kept there to help in case of debugging the application.