Open petcson opened 8 years ago
Temporary fix DK2 barrel distortion in new branch: https://github.com/BlenderVR/source/tree/fix_dk2_distortion
(manually redefined barrel distortion, awaiting peers review to merge / delete)
Ok, forget about the fix_dk2_distortion
branch. I made this distortion factor change in the bcon15
, since it already implemented a lot regarding correct dk2 modelview matrix compared to master
.
Created pull request, will be accepted after peer review.
I'm running the dk2 config file and its not doing the barrel distortion to look good in the oculus. I was wondering what i could be doing wrong?
It's doing a small amount of distortion but nothing like this http://www.roadtovr.com/wp-content/uploads/2014/04/oculus-rift-sdk-0.3.1-sbs-rendering-2.jpg