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Blender Virtual Reality Main Code
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Implementing a Terminal Mode that lets you use BlenderVR in the console #45

Closed perezsaint closed 8 years ago

perezsaint commented 8 years ago

With this you can use blendervr from a linux console. All the changes and options are in the README_TERMINAL.txt file.

dfelinto commented 8 years ago

Does this patch also remove QT as a requirement for the BlenderVR installation?

perezsaint commented 8 years ago

Yeah, Qt isn't necessary to run simulations in the terminal mode. On Mar 2, 2016 8:14 AM, "Dalai Felinto" notifications@github.com wrote:

Does this patch also remove QT as a requirement for the BlenderVR installation?

— Reply to this email directly or view it on GitHub https://github.com/BlenderVR/source/pull/45#issuecomment-191234173.

perezsaint commented 8 years ago

It is still necessary (obviously) to use BlenderVR with the GUI

perezsaint commented 8 years ago

There's a problem however trying to run this from the Windows CMD. When the daemons start blenderplayer, blenderplayer forces the CMD console to close stopping the simulation. I guess this is a blender problem. Because of this, this only works in Linux.

wphicks commented 8 years ago

Is the Windows issue the primary thing that is keeping this PR from being merged, or are there other changes needed? I'd love to see this pulled in, so if there's anything I can do to help with cleanup/review, I'd be happy to contribute.

PyrApple commented 8 years ago

The only thing delaying the PR is time for review + test on CAVE / HMD architectures. If one acknowledges that the command line version works on both (while I see no reason why it shouldn't) we'd be glad to go for the merge.

wphicks commented 8 years ago

Okay, great! I'll be visiting the Brown University CAVE later this week, and I'll try to do some testing and post feedback then. Thanks very much.

perezsaint commented 8 years ago

Hey,

I can attest that it is currently working in Brown's YURT. When you go there, there's a section in the demos screen that has some of the blender sample apps.

I also fixed the problem with the synchronization of newly created objects. there's a demo called nerf gun where you can shoot nerf guns with a wand that shows this working.

2016-09-26 12:49 GMT-04:00 William Hicks notifications@github.com:

Okay, great! I'll be visiting the Brown University CAVE later this week, and I'll try to do some testing and post feedback then. Thanks very much.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/BlenderVR/source/pull/45#issuecomment-249627612, or mute the thread https://github.com/notifications/unsubscribe-auth/ANqwB81utfNE2WJr-Xp95bUZdZOddCEfks5qt_engaJpZM4Hm9-6 .

wphicks commented 8 years ago

Great! Just to make sure I understand, do you mean that this pull request contains the fix for the new object synchronization issue, or is there another commit I should check out for that fix?

perezsaint commented 8 years ago

It's not in this commit. I haven't pushed the other commit with the synchronization fix. When I have time I'll do a pull request.

2016-09-26 15:31 GMT-04:00 William Hicks notifications@github.com:

Great! Just to make sure I understand, do you mean that this pull request contains the fix for the new object synchronization issue, or is there another commit I should check out for that fix?

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wphicks commented 8 years ago

Ah, gotcha. Going to take this conversation to issue #43, since it's not directly related to this PR.

bfgkatz commented 8 years ago

Hi, We would love to add a short description of your demos or installation examples of BlenderVR on the Web site. These could be a short description with a photo or two and a link to your site. Please also feel free to keep us informed of any publications that you have using BlenderVR. Thanks in advance, -The BlenderVR team

-------- Original message -------- From: perezsaint notifications@github.com Date: 9/26/16 20:54 (GMT+01:00) To: BlenderVR/source source@noreply.github.com Subject: Re: [BlenderVR/source] Implementing a Terminal Mode that lets you use BlenderVR in the console (#45)

Hey,

I can attest that it is currently working in Brown's YURT. When you go

there, there's a section in the demos screen that has some of the blender

sample apps.

I also fixed the problem with the synchronization of newly created

objects. there's a demo called nerf gun where you can shoot nerf guns with

a wand that shows this working.

2016-09-26 12:49 GMT-04:00 William Hicks notifications@github.com:

Okay, great! I'll be visiting the Brown University CAVE later this week,

and I'll try to do some testing and post feedback then. Thanks very much.

You are receiving this because you authored the thread.

Reply to this email directly, view it on GitHub

https://github.com/BlenderVR/source/pull/45#issuecomment-249627612, or mute

the thread

https://github.com/notifications/unsubscribe-auth/ANqwB81utfNE2WJr-Xp95bUZdZOddCEfks5qt_engaJpZM4Hm9-6

.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub, or mute the thread.

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PyrApple commented 8 years ago

Perezsaint, let me know if you're interested in being added to BlenderVR github devs. Our thanks for the contribution.