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Minecraft version: 1.12.2
Galacticraft version: 4.0.2.280
GalaxySpace version: 2.0.13
AsmodeusCore version (for 2.0.1 version and above): 0.0.15 (since 16 wont even launch)
Side (Single player (SSP), Multiplayer (SMP), or SSP opened to LAN (LAN)): SSP (was testing modpack before launching on SMP)
Other add-ons: PlanetProgression (but it shouldn't be an issue, I will remove it anyway, since it doesn't show some planets from GalaxySpace)
Description of the issue:
Not sure if it is intended behavior or not, but biomes on new planets are weird. See the screenshots of what I mean. I stumbled upon this when I was trying to solve the issue of birds and other sounds from AbientSounds mod playing on GalaxySpace planets (kind immersion breaking) ->since some parts of Proxima B are considered to be "Plains", I could hear birds and insects sound playing (AbientSounds checks what biome name player is currently in). I am asking here if it is intended (world generation on Proxima and other planets are fine, no artifacts or anything), or there is something weird going on. I tried to disable WorldEngine in config but that doesn't seem to affect anything (screenshots taken with "false" for WorldEngine, but it will be the same if it is "true", plains biome will be dotted around with space biome)
This could be demonstrated even further if Apiary from Forestry will be placed - it will show different temperature and humidity levels depending if it is placed on block in Space biome or Plains biome.
Screenshot/Video:
Mind biome name in F3 overlay, and this goes from plains to space after couple of blocks with WorldEngine enabled
Do not remove this template, without it your issue will not be considered!
Please fill in the form below:
Other add-ons: PlanetProgression (but it shouldn't be an issue, I will remove it anyway, since it doesn't show some planets from GalaxySpace)
Description of the issue:
Not sure if it is intended behavior or not, but biomes on new planets are weird. See the screenshots of what I mean. I stumbled upon this when I was trying to solve the issue of birds and other sounds from AbientSounds mod playing on GalaxySpace planets (kind immersion breaking) ->since some parts of Proxima B are considered to be "Plains", I could hear birds and insects sound playing (AbientSounds checks what biome name player is currently in). I am asking here if it is intended (world generation on Proxima and other planets are fine, no artifacts or anything), or there is something weird going on. I tried to disable WorldEngine in config but that doesn't seem to affect anything (screenshots taken with "false" for WorldEngine, but it will be the same if it is "true", plains biome will be dotted around with space biome) This could be demonstrated even further if Apiary from Forestry will be placed - it will show different temperature and humidity levels depending if it is placed on block in Space biome or Plains biome.
Screenshot/Video:
![2020-07-01_16 54 09](https://user-images.githubusercontent.com/7608964/86255491-d8488380-bbbf-11ea-9fdc-d1c4550cc402.png)
Mind biome name in F3 overlay, and this goes from plains to space after couple of blocks with WorldEngine enabled