Physical attacks on druid and Paladin trigger the wrong gcd.
How it works:
The gcd triggered after crusaderstrike (paladin), Swipe, Larcerate, Mangle ( every physical feral ability) gets lowered with bloodlust, drums and even Spellhaste trinkets like Skull of guldan.
How it should work:
Physical abilities ( exception huntershots), should always trigger a 1,5s gcd that doesnt scale with spellhaste, while Magic spells should trigger a gcd that is affected by spellhaste.
Source - You need to provide a source as evidence:
https://wowwiki-archive.fandom.com/wiki/Patch_2.4.0
"Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
"Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0 second."
Decription:
Physical attacks on druid and Paladin trigger the wrong gcd.
How it works:
The gcd triggered after crusaderstrike (paladin), Swipe, Larcerate, Mangle ( every physical feral ability) gets lowered with bloodlust, drums and even Spellhaste trinkets like Skull of guldan.
How it should work:
Physical abilities ( exception huntershots), should always trigger a 1,5s gcd that doesnt scale with spellhaste, while Magic spells should trigger a gcd that is affected by spellhaste.
Source - You need to provide a source as evidence:
https://wowwiki-archive.fandom.com/wiki/Patch_2.4.0 "Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities. "Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0 second."
Source for steady shot working correctly ( Being an exception and scaling with melee haste) https://www.wowhead.com/forums/topic/steady-shot-scales-with-haste-36691#:~:text=Steady%20shot%20cast%20time%20is%20reduced%20by%20haste%20effects.
Additional Information: