Reliquiary of souls Phase 1 autohits arent Blockable.
How it works:
The Boss just hits the tank.
How it should work:
The Bosses autohits should be Blockable.
Source - You need to provide a source as evidence:
https://wowwiki-archive.fandom.com/wiki/Reliquary_of_Souls#Essence_of_Suffering
Strategy reads.
"Since no healing is possible, tanks must be rotated. To facilitate this EoS should move as little as possible. The red circle on the ground marks EoS' melee range. The current tank should stand in the center of EoS, only if a change is due the new tank moves into the current tank, and the current tank takes one step back. Tanks can usually stay for several fixates and should switch only after their health is low (~15%), or if an enrage is due.
High block value is desirable for all players planning to tank in this phase."
Additional Information:
Im aware that there needs to be some kind of Balance between Feraltanks and warriors. However the -500 defense debuffs turns warriors and Pallytanks into soft potatos, while Druid tanks barely loose any avoidance due to getting the avoidance mainly From agility and not having that much defense in the first place.
Changing this would make it easier for pallytanks + wont make the use of a cat dps so overpowered.
Decription:
Reliquiary of souls Phase 1 autohits arent Blockable.
How it works:
The Boss just hits the tank.
How it should work:
The Bosses autohits should be Blockable.
Source - You need to provide a source as evidence:
https://wowwiki-archive.fandom.com/wiki/Reliquary_of_Souls#Essence_of_Suffering Strategy reads. "Since no healing is possible, tanks must be rotated. To facilitate this EoS should move as little as possible. The red circle on the ground marks EoS' melee range. The current tank should stand in the center of EoS, only if a change is due the new tank moves into the current tank, and the current tank takes one step back. Tanks can usually stay for several fixates and should switch only after their health is low (~15%), or if an enrage is due.
High block value is desirable for all players planning to tank in this phase."
Additional Information:
Im aware that there needs to be some kind of Balance between Feraltanks and warriors. However the -500 defense debuffs turns warriors and Pallytanks into soft potatos, while Druid tanks barely loose any avoidance due to getting the avoidance mainly From agility and not having that much defense in the first place. Changing this would make it easier for pallytanks + wont make the use of a cat dps so overpowered.