The flash focus module calls a client's :raise()-method. However, since flash focus will only trigger when a window is focused by other means (that is, either manually by clicking a client or with focus-on-hover), there is really no reason for flash_focus to force-raise a client. By default, awesome explicitly sets the raise property to false, because it is more annoying than anything else (as can be seen in the videos at the bottom).
-- snippet taken from right at the very bottom of the default rc.lua
client.connect_signal("mouse::enter", function(c)
c:activate { context = "mouse_enter", raise = false }
end)
In addition, since the module is called "flash focus", not "flash raise", the current behavior is likely to be unexpected by a user.
Here are two videos showing the difference (they're low quality because of tight file size restrictions from GitHub's side, but that should be enough here):
The flash focus module calls a client's
:raise()
-method. However, since flash focus will only trigger when a window is focused by other means (that is, either manually by clicking a client or with focus-on-hover), there is really no reason for flash_focus to force-raise a client. By default, awesome explicitly sets theraise
property tofalse
, because it is more annoying than anything else (as can be seen in the videos at the bottom).In addition, since the module is called "flash focus", not "flash raise", the current behavior is likely to be unexpected by a user.
Here are two videos showing the difference (they're low quality because of tight file size restrictions from GitHub's side, but that should be enough here):
Before: https://user-images.githubusercontent.com/53921371/174155529-3789fc68-2f82-4c17-9c05-0e79c1674317.mp4
After: https://user-images.githubusercontent.com/53921371/174155541-3ec7f624-8da6-4bc8-afe0-9431b207ddec.mp4