Should be quick... hah! So putting it in the main public demo rather than initial. Maybe this should come first, and more accurate camera angle based controls come later?
Anyways, this is the whole no-depth-needed thing I've been going on about for months: find the nearest wall, point at it, and no one will ask you to judge depth!
Should be quick... hah! So putting it in the main public demo rather than initial. Maybe this should come first, and more accurate camera angle based controls come later?
Anyways, this is the whole no-depth-needed thing I've been going on about for months: find the nearest wall, point at it, and no one will ask you to judge depth!