BlinksTale / cubior

A 3d four player platformer with 3d visuals (for 2d screens)
http://galigogames.com/cubior
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Movement Based Only on Initial Camera Angle #33

Closed BlinksTale closed 12 years ago

BlinksTale commented 12 years ago

Angle that movement is based on should relate only to the camera angle from the last time you started pressing directional buttons. Gets reset to zero when nothing is pressed, and then based on camera angle as soon as one button is pressed.

BlinksTale commented 12 years ago

Already did this! Nicety is now to make this a toggle-able option.

BlinksTale commented 12 years ago

Moved that part of the issue to its own issue in HUD/Menu/UI milestone. Done here.