Closed marcos32123 closed 1 year ago
any description in english?
Thanks for your code, but it doesn’t address the main issue.
Interpolation is only useful when integrated into the game, thinking that you can interpolate with third-party software is a naive idea.
DLSS 3 utilizes frame interpolation, and FSR 3.0 will incorporate this feature. However, Magpie could potentially universalize this concept.
Both integrating DLSS or FSR 2/3 are impossible. You should do some research first. I don’t want to repeat myself too many times😅
Interpolation is only useful when integrated into the game, thinking that you can interpolate with third-party software is a naive idea.
在B站看到了利用reshade对星空添加dlss支持,请问是否能复刻进入magpie?还是说不是一个通用技术,需要针对某一游戏进行单独优化? 这是视频链接:https://www.bilibili.com/video/BV1km4y1T74P
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对游戏本身进行修改确实可以做到,但不能通用。
Expected behavior 预期的功能
include
include
include
// Variáveis globais ID3D11Device g_pd3dDevice = nullptr; IDXGIOutputDuplication g_pDesktopDuplication = nullptr; IDXGIOutput1 g_pOutput = nullptr; ID3D11Texture2D g_pAcquiredDesktopImage = nullptr;
// Função para inicialização do DirectX e captura de tela bool InitializeDirectX() { // Criação do dispositivo DirectX 11 D3D_FEATURE_LEVEL featureLevel; HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &g_pd3dDevice, &featureLevel, nullptr); if (FAILED(hr)) { std::cout << "Failed to create DirectX 11 device." << std::endl; return false; }
}
// Função para capturar um quadro do jogo bool CaptureFrame(ID3D11Texture2D* pFrame) { DXGI_OUTDUPL_FRAME_INFO frameInfo; ID3D11Texture2D pAcquiredDesktopImage = nullptr;
}
// Função para interpolar os quadros capturados void InterpolateFrames(ID3D11Texture2D pFrame1, ID3D11Texture2D pFrame2, ID3D11Texture2D** pInterpolatedFrame) { // Implemente a lógica de interpolação dos quadros capturados aqui // Você pode usar técnicas como interpolação bilinear ou bicúbica
}
// Função para suavizar a exibição em tempo real void SmoothDisplay(ID3D11Texture2D* pInterpolatedFrame) { // Implemente a lógica de suavização da exibição em tempo real aqui // Você pode usar técnicas como filtro de média ou filtro gaussiano
}
// Função principal int main() { if (!InitializeDirectX()) { std::cout << "Failed to initialize DirectX." << std::endl; return 1; }
}
Alternative behavior (optional) 近似的功能(可选)
No response