Open Dick-K opened 3 years ago
Hi Dick-K,
Thanks for the support! FYI, Advanced Lighting Toolkit has been absorbed into CommunityLighting now, so all features will be available here. The next release will have shader-based blurring for any light, instead of having a specific blurred version of a light using pixi filters. This will give better blur, better performance, and better control. The dev build I'm working on only blurs the line between bright & dim, I will keep your feedback in mind and look at optionally blurring the dim edge too.
Thanks!
Hey, thanks for the rapid response...very much appreciated. Your plans make absolute sense to me.
Hi Blitz, Great work mate! Just wanted to ask you to bear in mind the separate blurs for bright and dim lighting. I know you've implemented a static blur for Community Lighting and that works great, or perhaps you were already thinking of doing this in the Advanced Lighting Toolkit. Thanks so much for chasing after the Foundry releases! Good job all round. Leix on Discord