Closed miromonti closed 3 years ago
Hmm, that's definintely not right. I'll take a look when I'm working on the CL improvements
Thanks for the feedback!
Update: Turns out the secondary color sticks when adjusting the on-scene token's vision. Secondary color via the character sheet is what reverts to #00ff00. So, not the worst thing; just the inconvenience of having to adjust the Star Light secondary color each time I place a token onto scene.
Just discovered this issue also affects Star Light Disco. Don't know whether that's always been the case, but I suppose yes, given their similarity.
Hi miromonti, I've been chipping away at CL and have been easily able to replicate this, so a fix will be coming, though I'm unsure of the timeframe as my module dev time is limited at the moment.
Thanks for the additional info!
No rush. I've learned to work around the issue. I look forward to your fix.
Hey, just so you know, this issue should be fixed in the foundry 0.8+ version of Community Lighting.
Let me know if you're having any issues with it
Thanks for the update! Just so I'm clear, the issue is fixed for Foundry 0.8+, but remains for 0.7.x, correct?
Correct, it is likely still an issue in the final 0.7 update.
Depending on request volume, I may push a fix for 0.7, but doesn't seem worth it since most will be moving, or have already moved, to 0.8
No matter how often I change the color, any color I choose, and with all other mods turned off, Star Light's secondary color reverts to #00ff00. Is this just me? Is there a conflict I should know about?