Occassionally when playing a sound in the Audio Playlists tab the sound will play but the notice
CommunityLightingAudio: Connecting EMBIGGENER
does not appear in the console log, and as a result none of the reactive lighting will respond to that sound.
No other notice or error appears in the console in its place.
This error has been tested with all modules other than fvtt-CommunityLighting and libWrapper installed as well as with fvtt-CommunityLighting alone and I have not been able to replicate this issue in Chromium based browsers or in the FoundryVTT standalone app.
The issue appears to be specifically with the specific sound entry under Audio Playlists as if the exact same sound is recreated exactly with the exact same name and file being linked the newly created sound will usually work (refreshing the page will usually then break this new sound too)
File type does not appear to matter, nor does file size in my testing as the issue occurs equally between both small and large files and .mp3 and .ogg tracks.
Refreshing has inconsistent results, sometimes fixing the issue for the sound that was previously played and did not work, however this also causes other sounds to break at seemingly random. Certain tracks seem more prone to breaking than others, however this quality does not always persist through different games.
Most testing was done using forge-vtt.com hosting.
Foundry Virtual Tabletop = 0.8.8 CommunityLighting = 0.4.7 libWrapper = 1.8.0.0 Firefox Browser = 90.0.2 (64-bit)
Occassionally when playing a sound in the Audio Playlists tab the sound will play but the notice
CommunityLightingAudio: Connecting EMBIGGENER
does not appear in the console log, and as a result none of the reactive lighting will respond to that sound. No other notice or error appears in the console in its place.This error has been tested with all modules other than fvtt-CommunityLighting and libWrapper installed as well as with fvtt-CommunityLighting alone and I have not been able to replicate this issue in Chromium based browsers or in the FoundryVTT standalone app.
The issue appears to be specifically with the specific sound entry under Audio Playlists as if the exact same sound is recreated exactly with the exact same name and file being linked the newly created sound will usually work (refreshing the page will usually then break this new sound too)
File type does not appear to matter, nor does file size in my testing as the issue occurs equally between both small and large files and .mp3 and .ogg tracks.
Refreshing has inconsistent results, sometimes fixing the issue for the sound that was previously played and did not work, however this also causes other sounds to break at seemingly random. Certain tracks seem more prone to breaking than others, however this quality does not always persist through different games.
Most testing was done using forge-vtt.com hosting.