BlitzKraig / fvtt-CommunityLighting

FoundryVTT Community Lighting Animations for 0.7.x+
MIT License
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secondary color defaulted on #00ff00 and inaccessible in prototype, revisited #45

Open miromonti opened 2 years ago

miromonti commented 2 years ago

Foundry VTT 0.8.9 DnD5e 1.5.3

Time to revisit this issue that I brought up back in March this year. As I assessed off-and-on since then, I've concluded that the problem stems from not being able to access the secondary color from the prototype token. And, also, my grievance on how the default is full-on green. (Why can't it be #ffffff?)

Screen Shot 2021-10-28 at 2 19 27 PM

In this screen capture, the panel on the left has my settings goal. The center panel is the prototype token. The right panel is what I get when I drop the actor's token on a scene.

The full height of the panel for the prototype token does not include the secondary color. This isn't just about Star Light, but any type with a secondary color. Since it's inaccessible, secondary color must then be set per token. (You can imagine my frustration when I need to place several with light types that use a secondary color.) And then, of course, is the default color. I'm sure my ire would be tempered if the default was white.

Just to be sure, I used Find the Culprit, and no other module was interfering. So, either the system doesn't allow or recognize the secondary color in the prototype token panel, or CL is unable to present the secondary color. (I presume.)

A solution to this would be great. And any insight would be helpful too, at least to understand what's going on. Maybe a shortcut or macro that can change secondary color on selected tokens as needed? (I don't know how to code macros.) Maybe default the secondary color to white? But, yeah, I'd love to just drag-and-drop an actor onto scene and know its light doesn't need fiddling in midst of game.