BlizzCrafter / MonoGame.Forms

MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
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Can It be used in .Net Core #30

Closed OAguinagalde closed 4 years ago

OAguinagalde commented 4 years ago

Is it possible to use in net core? I have not managed to make it work. The further I have managed to go is by using my own copy of MonoGame.Framework.WindowsDX, which at least builds. However I get this error on startup: image If instead of my own copy I use <PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.7.1.189" /> Then it straight up doesn't compile. I'm trying to have a local copy of MonoGame.Forms and Monogame and be able to compile them on net core.

Exception has occurred: CLR/SharpDX.SharpDXException An unhandled exception of type 'SharpDX.SharpDXException' occurred in SharpDX.dll: 'HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.' at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at SharpDX.Direct3D11.Texture2D..ctor(Device device, Texture2DDescription description) at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateTexture() in C:\Users\OscarA\Documents\git_Projects\MyGame\MonoGame\MonoGame.Framework\Platform\Graphics\RenderTarget2D.DirectX.cs:line 161 at Microsoft.Xna.Framework.Graphics.RenderTarget2D.GenerateIfRequired() in C:\Users\OscarA\Documents\git_Projects\MyGame\MonoGame\MonoGame.Framework\Platform\Graphics\RenderTarget2D.DirectX.cs:line 34 at Microsoft.Xna.Framework.Graphics.RenderTarget2D.PlatformConstruct(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage, Boolean shared) in C:\Users\OscarA\Documents\git_Projects\MyGame\MonoGame\MonoGame.Framework\Platform\Graphics\RenderTarget2D.DirectX.cs:line 25 at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat depthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage, SurfaceType surfaceType, Boolean shared, Int32 arraySize) in C:\Users\OscarA\Documents\git_Projects\MyGame\MonoGame\MonoGame.Framework\Graphics\RenderTarget2D.cs:line 82 at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format, DepthFormat depthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage, SurfaceType surfaceType) in C:\Users\OscarA\Documents\git_Projects\MyGame\MonoGame\MonoGame.Framework\Graphics\RenderTarget2D.cs:line 58 at Microsoft.Xna.Framework.Graphics.SwapChainRenderTarget..ctor(GraphicsDevice graphicsDevice, IntPtr windowHandle, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat surfaceFormat, DepthFormat depthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage, PresentInterval presentInterval) in C:\Users\OscarA\Documents\git_Projects\MyGame\MonoGame\MonoGame.Framework\Platform\Graphics\SwapChainRenderTarget.cs:line 51 at Microsoft.Xna.Framework.Graphics.SwapChainRenderTarget..ctor(GraphicsDevice graphicsDevice, IntPtr windowHandle, Int32 width, Int32 height) in C:\Users\OscarA\Documents\git_Projects\MyGame\MonoGame\MonoGame.Framework\Platform\Graphics\SwapChainRenderTarget.cs:line 27 at MonoGame.Forms.Controls.GraphicsDeviceControl.OnCreateControl() in C:\Users\OscarA\Documents\git_Projects\MyGame\MonoGame.Forms\MonoGame.Forms.DX\Controls\GraphicsDeviceControl.cs:line 247 at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

BlizzCrafter commented 4 years ago

Sorry, but for now .Net Core support is not planned.