Closed ptsonev closed 8 years ago
Those stats are available from heroes.16 replay files in the tracker events
On Tue, Feb 2, 2016 at 5:58 AM, ptsonev notifications@github.com wrote:
Is it possible to pull stats from the score screen when the game ends, eg Siege Damage, Healing, Hero Damage, Experience, etc ?
Thank you
— Reply to this email directly or view it on GitHub https://github.com/Blizzard/heroprotocol/issues/18.
Cher Stewart
You cannot do all the good the world needs, but the world needs all the good you can do.
Hello, i am not sure, i am following.
It seems there are 8 different events in the replay.tracker.events file: NNet.Replay.Tracker.SPlayerSetupEvent NNet.Replay.Tracker.SUnitBornEvent NNet.Replay.Tracker.SUpgradeEvent NNet.Replay.Tracker.SPlayerStatsEvent NNet.Replay.Tracker.SUnitDiedEvent NNet.Replay.Tracker.SUnitOwnerChangeEvent NNet.Replay.Tracker.SUnitPositionsEvent NNet.Replay.Tracker.SUnitTypeChangeEvent
I guess SPlayerStatsEvent is what i need, however it contains stats that are starcraft 2 related { "m_playerId": 1, "m_stats": { "m_scoreValueMineralsCurrent": 0, "m_scoreValueVespeneCurrent": 0, "m_scoreValueMineralsCollectionRate": 0, "m_scoreValueVespeneCollectionRate": 0, "m_scoreValueWorkersActiveCount": 0, "m_scoreValueMineralsUsedInProgressArmy": 0, "m_scoreValueMineralsUsedInProgressEconomy": 0, "m_scoreValueMineralsUsedInProgressTechnology": 0, "m_scoreValueVespeneUsedInProgressArmy": 0, "m_scoreValueVespeneUsedInProgressEconomy": 0, "m_scoreValueVespeneUsedInProgressTechnology": 0, "m_scoreValueMineralsUsedCurrentArmy": 0, "m_scoreValueMineralsUsedCurrentEconomy": 0, "m_scoreValueMineralsUsedCurrentTechnology": 0, "m_scoreValueVespeneUsedCurrentArmy": 0, "m_scoreValueVespeneUsedCurrentEconomy": 0, "m_scoreValueVespeneUsedCurrentTechnology": 0, "m_scoreValueMineralsLostArmy": 0, "m_scoreValueMineralsLostEconomy": 0, "m_scoreValueMineralsLostTechnology": 0, "m_scoreValueVespeneLostArmy": 0, "m_scoreValueVespeneLostEconomy": 0, "m_scoreValueVespeneLostTechnology": 0, "m_scoreValueMineralsKilledArmy": 0, "m_scoreValueMineralsKilledEconomy": 0, "m_scoreValueMineralsKilledTechnology": 0, "m_scoreValueVespeneKilledArmy": 0, "m_scoreValueVespeneKilledEconomy": 0, "m_scoreValueVespeneKilledTechnology": 0, "m_scoreValueFoodUsed": 0, "m_scoreValueFoodMade": 0, "m_scoreValueMineralsUsedActiveForces": 0, "m_scoreValueVespeneUsedActiveForces": 0, "m_scoreValueMineralsFriendlyFireArmy": 0, "m_scoreValueMineralsFriendlyFireEconomy": 0, "m_scoreValueMineralsFriendlyFireTechnology": 0, "m_scoreValueVespeneFriendlyFireArmy": 0, "m_scoreValueVespeneFriendlyFireEconomy": 0, "m_scoreValueVespeneFriendlyFireTechnology": 0 }, "_event": "NNet.Replay.Tracker.SPlayerStatsEvent", "_eventid": 0, "_gameloop": null, "_bits": 1048 }
Am i doing something wrong ? Thank you.
In a heroes.16 replay ONLY you need to look for NNet.Replay.Tracker.SScoreResultEvent in the TrackerEvents.
On Tue, Feb 2, 2016 at 6:53 AM, ptsonev notifications@github.com wrote:
Hello, i am not sure, i am following. It seems there are 8 different events in the replay.tracker.events file: NNet.Replay.Tracker.SPlayerSetupEvent NNet.Replay.Tracker.SUnitBornEvent NNet.Replay.Tracker.SUpgradeEvent NNet.Replay.Tracker.SPlayerStatsEvent NNet.Replay.Tracker.SUnitDiedEvent NNet.Replay.Tracker.SUnitOwnerChangeEvent NNet.Replay.Tracker.SUnitPositionsEvent NNet.Replay.Tracker.SUnitTypeChangeEvent
I guess SPlayerStatsEvent is what i need, however it contains stats that are starcraft 2 related { "m_playerId": 1, "m_stats": { "m_scoreValueMineralsCurrent": 0, "m_scoreValueVespeneCurrent": 0, "m_scoreValueMineralsCollectionRate": 0, "m_scoreValueVespeneCollectionRate": 0, "m_scoreValueWorkersActiveCount": 0, "m_scoreValueMineralsUsedInProgressArmy": 0, "m_scoreValueMineralsUsedInProgressEconomy": 0, "m_scoreValueMineralsUsedInProgressTechnology": 0, "m_scoreValueVespeneUsedInProgressArmy": 0, "m_scoreValueVespeneUsedInProgressEconomy": 0, "m_scoreValueVespeneUsedInProgressTechnology": 0, "m_scoreValueMineralsUsedCurrentArmy": 0, "m_scoreValueMineralsUsedCurrentEconomy": 0, "m_scoreValueMineralsUsedCurrentTechnology": 0, "m_scoreValueVespeneUsedCurrentArmy": 0, "m_scoreValueVespeneUsedCurrentEconomy": 0, "m_scoreValueVespeneUsedCurrentTechnology": 0, "m_scoreValueMineralsLostArmy": 0, "m_scoreValueMineralsLostEconomy": 0, "m_scoreValueMineralsLostTechnology": 0, "m_scoreValueVespeneLostArmy": 0, "m_scoreValueVespeneLostEconomy": 0, "m_scoreValueVespeneLostTechnology": 0, "m_scoreValueMineralsKilledArmy": 0, "m_scoreValueMineralsKilledEconomy": 0, "m_scoreValueMineralsKilledTechnology": 0, "m_scoreValueVespeneKilledArmy": 0, "m_scoreValueVespeneKilledEconomy": 0, "m_scoreValueVespeneKilledTechnology": 0, "m_scoreValueFoodUsed": 0, "m_scoreValueFoodMade": 0, "m_scoreValueMineralsUsedActiveForces": 0, "m_scoreValueVespeneUsedActiveForces": 0, "m_scoreValueMineralsFriendlyFireArmy": 0, "m_scoreValueMineralsFriendlyFireEconomy": 0, "m_scoreValueMineralsFriendlyFireTechnology": 0, "m_scoreValueVespeneFriendlyFireArmy": 0, "m_scoreValueVespeneFriendlyFireEconomy": 0, "m_scoreValueVespeneFriendlyFireTechnology": 0 }, "_event": "NNet.Replay.Tracker.SPlayerStatsEvent", "_eventid": 0, "_gameloop": null, "_bits": 1048 }
Am i doing something wrong ? Thank you.
— Reply to this email directly or view it on GitHub https://github.com/Blizzard/heroprotocol/issues/18#issuecomment-178613705 .
Cher Stewart
You cannot do all the good the world needs, but the world needs all the good you can do.
Thanks!
Is it possible to pull stats from the score screen when the game ends, e.g. Siege Damage, Healing, Hero Damage, Experience, etc. ?
Thank you.