Closed N00byEdge closed 7 years ago
There is a DebugInterface::DebugMoveCamera. Is that what you are looking for?
The more flexible way would be to be able to join a game as an observer. I'd like to add this but not sure what the timeline is for that.
Will there be controls for the ingame camera? It could be used to auto-spectate games without having to interact with it, simple camera control script could let you see what happens in really fast games.