Is it normal that Unit buffs stack in unit->buffs (not removed between each step) ?
In comparison to orders that are emptied.
In sc2_proto_to_pods.cc:bool Convert(const ObservationRawPtr& observation_raw, UnitPool& unit_pool, uint32_t game_loop):
unit->buffs.clear();
seems to be missing before
Is it normal that Unit buffs stack in
unit->buffs
(not removed between each step) ? In comparison to orders that are emptied.In
sc2_proto_to_pods.cc:bool Convert(const ObservationRawPtr& observation_raw, UnitPool& unit_pool, uint32_t game_loop)
:unit->buffs.clear();
seems to be missing before