Blizzard / s2client-api

StarCraft II Client - C++ library supported on Windows, Linux and Mac designed for building scripted bots and research using the SC2API.
MIT License
1.66k stars 281 forks source link

Implement Realtime for replays #167

Closed Itja closed 7 years ago

Itja commented 7 years ago

As of now, after setting coordinator->SetRealtime(true); loading a replay leads to this block of code in the Coordinator being reached, yielding an assert(0); beneath a //TODO.

We're trying to stream games automatically, and for this, realtime replay would be a quite necessary feature. It would be great if this could be implemented.

AnthonyBrunasso commented 7 years ago

Ah yes, sorry about that. We will get to that soon.

AnthonyBrunasso commented 7 years ago

This will be available when our next patch releases. It required a game change to support.

Itja commented 7 years ago

Thanks a lot!

jkantr commented 5 years ago

@AnthonyBrunasso Sorry to ping on a closed thread... but this seems to.. not work (see https://github.com/Blizzard/s2client-api/issues/274#issuecomment-447925343). Can you confirm that this patch was completed and what version it appeared in?