Right now there isn't any way to know when an enemy unit has attacked, aside from tracking damage on your own units and guessing. It would be extremely useful (and match what a human could infer from animations) to expose more information about the firing cycle of enemy units, such as weapon_cooldown (which is currently only set for player-owned units).
Right now there isn't any way to know when an enemy unit has attacked, aside from tracking damage on your own units and guessing. It would be extremely useful (and match what a human could infer from animations) to expose more information about the firing cycle of enemy units, such as weapon_cooldown (which is currently only set for player-owned units).