An AI would have additional difficulty understanding or predicting certain unit movement (collosi, reapers) than anything. Even more problematic, some cliffs are "jumpable" but others don't seem to be. While it can be noted "watch out for these units", without this information, AIs would be at a distinct disadvantage.
I've searched through this s2client API, but didn't the closest I see is the pathing info here:
observation - raw_data - map_state - visibility
I also don't see it in the unit_type data. Perhaps I've just missed this information?
An AI would have additional difficulty understanding or predicting certain unit movement (collosi, reapers) than anything. Even more problematic, some cliffs are "jumpable" but others don't seem to be. While it can be noted "watch out for these units", without this information, AIs would be at a distinct disadvantage.
I've searched through this s2client API, but didn't the closest I see is the pathing info here:
I also don't see it in the unit_type data. Perhaps I've just missed this information?