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const ObservationInterface* obs = Observation();
obs->GetUnitTypeData()[sc2::UNIT_TYPEID::TERRAN_GHOST].require_attached //return false obs->GetUnitTypeData()[sc2::UNIT_TYPEID::TERRAN_THOR].require_attached //return false obs->GetUnitTypeData()[sc2::TERRAN_BATTLECRUISER].require_attached //return false
const ObservationInterface* obs = Observation();
obs->GetUnitTypeData()[sc2::UNIT_TYPEID::TERRAN_GHOST].require_attached //return false obs->GetUnitTypeData()[sc2::UNIT_TYPEID::TERRAN_THOR].require_attached //return false obs->GetUnitTypeData()[sc2::TERRAN_BATTLECRUISER].require_attached //return false