For the Z v Z mode (with both sides being AI; or one side AI and the other built-in bot) using SC2 Linux version (v 4.0), the game engine simply gets stuck and the code cannot run at all. We found the bug shows up whenever using the "raw interface" for per-unit-control provided by the s2client-proto (and everything seems fine when using the pure ui control interface).
For the SC2 Windows or Mac version with the newest game binary, the bug still exists, but can be work-arounded by deselecting "Select All Larvas" in the Gameplay option UI.
So here are the questions:
Can we do the deselecting in SC2 Linux version to work-around the bug?
Or is this bug fixed in a newer Linux SC2 version?
For the Z v Z mode (with both sides being AI; or one side AI and the other built-in bot) using SC2 Linux version (v 4.0), the game engine simply gets stuck and the code cannot run at all. We found the bug shows up whenever using the "raw interface" for per-unit-control provided by the s2client-proto (and everything seems fine when using the pure ui control interface).
For the SC2 Windows or Mac version with the newest game binary, the bug still exists, but can be work-arounded by deselecting "Select All Larvas" in the Gameplay option UI.
So here are the questions:
Thanks