In a proxy setting the process_id usually referring to the game instances is default initialized to 0. On Linux based systems, during the destruction of the sc2::coordinator, TerminateProcess(0) will kill all processes within the bot's processing group, including the bot itself. This is probably not intended behavior and can have unwanted side effects.
In a proxy setting the process_id usually referring to the game instances is default initialized to 0. On Linux based systems, during the destruction of the
sc2::coordinator
,TerminateProcess(0)
will kill all processes within the bot's processing group, including the bot itself. This is probably not intended behavior and can have unwanted side effects.