Blizzard / s2client-proto

StarCraft II Client - protocol definitions used to communicate with StarCraft II.
MIT License
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Is `take over the gameplay in replay` supported? #107

Open linshiyx opened 6 years ago

linshiyx commented 6 years ago

Does the proto support that let multiplayer take over the gameplay at certain point in replay?
What does quick_save and quick_load mean in proto and how to use it?