I'm trying to use the render layer from OSX, using version Base59587.
The game is rendering differently to when I just render feature layers, dividing the space of the screen among both the minimap and map. I'm getting back sizes based on how these are laid out, not on the values passed to the SpatialCameraSetup resolution. And since the OSX doesn't allow fully free aspect ratio with the scaling it's hard to get the whole screen drawn.
The biggest issue is that the bytestring seems to be all zeroes (the length seems to be correct though).
I'm trying to use the render layer from OSX, using version
Base59587
.The game is rendering differently to when I just render feature layers, dividing the space of the screen among both the minimap and map. I'm getting back sizes based on how these are laid out, not on the values passed to the SpatialCameraSetup resolution. And since the OSX doesn't allow fully free aspect ratio with the scaling it's hard to get the whole screen drawn.
The biggest issue is that the bytestring seems to be all zeroes (the length seems to be correct though).